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About Prentice Hall Professional Technical Reference
Preface
Chapter One. Introduction
Section 1.1. Defining Software Architecture
Section 1.2. The Need For The Software Architect
Section 1.3. Goals

Chapter Two. Military History
Section 2.1. Software Architecture Approaches
Section 2.2. The Architectural Paradigm Shift
Section 2.3. The Need for Software Architecture
Section 2.4. Zachman Framework
Section 2.5. Reference Model for Open Distributed Processing
Section 2.6. Enterprise Architecture Standards
Section 2.7. Design Patterns
Section 2.8. AntiPatterns
Section 2.9. Software Design-Level Model
Section 2.10. Conclusions
Section 2.11. Exercises

Chapter Three. Software Architecture: Basic Training
Section 3.1. Object-Oriented Technology
Section 3.2. Component-Oriented Technology
Section 3.3. Technology Ownership
Section 3.4. Client-Server Technology
Section 3.5. Internet Technology
Section 3.6. Architectural Layers and When to Use Them
Section 3.7. Software Application Experience
Section 3.8. Technology and Application Architecture
Section 3.9. Applying Standards to Application Systems
Section 3.10. Distributed Infrastructures
Section 3.11. Conclusions
Section 3.12. Exercises

Chapter Four. Software Architecture: Going to War
Section 4.1. Software Architecture Paradigm Shift
Section 4.2. Doing Software Incorrectly
Section 4.3. Doing Software Correctly: Enterprise Architecture Development
Section 4.4. Bottom Line: Time, People, and Money
Section 4.5. Conclusions
Section 4.6. Exercises

Chapter Five. Software Architecture: Drill School
Section 5.1. Architecture Versus Programming
Section 5.2. Managing Complexity Using Architecture
Section 5.3. Systems Integration
Section 5.4. Making the Business Case
Section 5.5. Architectural Linkage to Software Development
Section 5.6. Conclusions
Section 5.7. Exercises

Chapter Six. Leadership Training
Section 6.1. Leadership Is a Necessary, Learnable Skill
Section 6.2. The Architect as Team Builder
Section 6.3. Always Insist on Excellence in Deliverables
Section 6.4. Architect's Walkthrough
Section 6.5. Project Management Basics
Section 6.6. Architect's Role Versus Project Management
Section 6.7. Conclusions
Section 6.8. Exercises

Chapter Seven. Software Architecture: Jump School
Section 7.1. Process
Section 7.2. Creating New Processes
Section 7.3. Teamwork
Section 7.4. Conclusions
Section 7.5. Exercises

Chapter Eight. Communications Training
Section 8.1. Communications Challenges
Section 8.2. Responsibility-Driven Development
Section 8.3. Communication Responsibilities
Section 8.4. Handling Feedback
Section 8.5. Evolution of Software Design Notations
Section 8.6. Unified Modeling Language Notation
Section 8.7. Model-Driven Architecture
Section 8.8. Conclusions
Section 8.9. Exercises

Chapter Nine. Software Architecture: Intelligence Operations
Section 9.1. Architectural Mining
Section 9.2. Architectural Iteration
Section 9.3. Architectural Judgment
Section 9.4. Conclusions
Section 9.5. Exercises

Chapter Ten. Software Architecture: Psychological Warfare
Section 10.1. Alternative Learning
Section 10.2. Internal Control
Section 10.3. Expectation Management
Section 10.4. Psychology of Truth
Section 10.5. Software Envisioning
Section 10.6. Reference Models and Human Psychology
Section 10.7. Example: Reference Selling
Section 10.8. Psychology of Ownership
Section 10.9. Psychological Akido
Section 10.10. Conclusions
Section 10.11. Exercises

Chapter Eleven. Software Architecture: Career Advice
Section 11.1. Read, Read, Read
Section 11.2. Word of Caution
Section 11.3. Making A NAME
Section 11.4. Becoming an Expert
Section 11.5. Conclusions
Section 11.6. Exercises

Appendix A. Architecture Example: Test Results Reporting System
Section A.1. Introduction
Section A.2. Component Interoperability Challenge
Section A.3. Target Architecture for the TRRS
Section A.4. Target Enterprise Viewpoint
Section A.5. Target Information Viewpoint
Section A.6. Target Technology Viewpoint
Section A.7. Prototype Implementation
Section A.8. Prototype Computational Viewpoint
Section A.9. TRRS Terminology
Section A.10. Use Case Definitions
Section A.11. Core Workflows
Section A.12. Information Model
Section A.13. Conclusions

Appendix B. Design Templates and Examples
Section B.1. Conceptual Design
Section B.2. Relationship Service Conceptual Design
Section B.3. High-Level Design
Section B.4. Relationship Service High-Level Design

Appendix C. Glossary of Software Architecture Terminology
Glossary

Appendix D. Abbreviations
Appendix E. Bibliography
[ Team LiB ]
 
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