eng_ms
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بسم الله الرحمن الرحيم
الكتاب موجود هنا
http://www.intelligentedu.com/blogs.../Java-and-Open-Source-Gaming-Development-Book
===========================================
توفيرا لوقتكم أحضرته لكم
This Java and Open Source Gaming Development Book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level GUI menu but does demonstrate what a game menu might look like. Nor will it explain in detail how to use the Record Management System (RMS), but will go over topics that use RMS such as high score and game settings. As well a knowledge and experience with threading will be an asset before proceeding with game development. The book will go over in detail the new game classes that are now include in the MIDP 2.0.
The book also serves as quick reference for Java programmers who are interested in game mobile game development. As well to provide good introduction for experience game developers who developed games in other languages and platforms and now are interested in using J2ME to develop games.
J2ME & Gaming Book:
http://www.jasonlam604.com/books.php
The download for the book and its related source code is hosted at SourceForge.net here:[/B]
http://sourceforge.net/projects/j2megamingbook/
Here are the chapters that have been completed, are incomplete, or are in progress:
Chapter 1 - Overview
Chapter 2 - Mobile Game Contraints
Chapter 3 - Before Code
Chapter 4 - MIDP2 Game Classes
Chapter 5 - Math Contraints
Chapter 6 - Eliminator: Introduction
Chapter 7 - Eliminator: Splash Screen
Chapter 8 - Eliminator: Game Menu
Chapter 9 - Eliminator: Exception Handling
Chapter 10 - Eliminator: Settings & High Score
Chapter 11 - Eliminator: Terrain (Scrolling ...)
Chapter 12 - Eliminator: Player and Bullets
Chapter 13 - Eliminator: Change of Scenery
Chapter 14 - Eliminator: Enemeis & Game Items
Chapter 17 - Improving
Chapter 18 - Adding Time Tiral to Your Game
Chapter 19 - Customer Interface
Appendix A - Running the Books Examples
Appendix B - J2ME and Ant
Appendix C - OTA
الكتاب موجود هنا
http://www.intelligentedu.com/blogs.../Java-and-Open-Source-Gaming-Development-Book
===========================================
توفيرا لوقتكم أحضرته لكم
This Java and Open Source Gaming Development Book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level GUI menu but does demonstrate what a game menu might look like. Nor will it explain in detail how to use the Record Management System (RMS), but will go over topics that use RMS such as high score and game settings. As well a knowledge and experience with threading will be an asset before proceeding with game development. The book will go over in detail the new game classes that are now include in the MIDP 2.0.
The book also serves as quick reference for Java programmers who are interested in game mobile game development. As well to provide good introduction for experience game developers who developed games in other languages and platforms and now are interested in using J2ME to develop games.
J2ME & Gaming Book:
http://www.jasonlam604.com/books.php
The download for the book and its related source code is hosted at SourceForge.net here:[/B]
http://sourceforge.net/projects/j2megamingbook/
Here are the chapters that have been completed, are incomplete, or are in progress:
Chapter 1 - Overview
Chapter 2 - Mobile Game Contraints
Chapter 3 - Before Code
Chapter 4 - MIDP2 Game Classes
Chapter 5 - Math Contraints
Chapter 6 - Eliminator: Introduction
Chapter 7 - Eliminator: Splash Screen
Chapter 8 - Eliminator: Game Menu
Chapter 9 - Eliminator: Exception Handling
Chapter 10 - Eliminator: Settings & High Score
Chapter 11 - Eliminator: Terrain (Scrolling ...)
Chapter 12 - Eliminator: Player and Bullets
Chapter 13 - Eliminator: Change of Scenery
Chapter 14 - Eliminator: Enemeis & Game Items
Chapter 17 - Improving
Chapter 18 - Adding Time Tiral to Your Game
Chapter 19 - Customer Interface
Appendix A - Running the Books Examples
Appendix B - J2ME and Ant
Appendix C - OTA